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Real-Time Video Content for Virtual Production & Live Entertainment


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Table of Contents

1. Introduction Section 1: Exploring Real-Time Content 2. Defining Real-Time Video Content 3. Foundations Part 1: The Video Image 4. Foundations Part 2: Code and Generative Content 5. Foundations Part 3: Broadcast 6. Real-Time Content Generation Applications 7. A Collision of Technologies Section 2: Real-Time Content Entertainment Applications 8. Content Production 9. Augmented Reality 10. Background Replacement 11. Extended Reality and Mixed Reality 12. The Future of Real-Time Content Section 3: Strategies Using Real-Time Content 13. Team Leadership and Structure 14. Inter-Department Communication 15. Production Planning 16. Obstacles to Success 17. Creative First Appendices

About the Author

Laura Frank is a creator advocate and founder of frame:work, a professional organization for the creative video community. She spent her early career as a lighting programmer with projects spanning rock tours with David Bowie and Madonna, to Broadway shows like Spamalot and television events like the Concert for New York City. Laura made the shift to screen content and control with the growth of the media server market. After a decade of refining a media delivery workflow, she established herself as a Screens Producer leading a highly regarded Media Operations team for prominent events around the world. Her shows included the MTV Video Music Awards, The Game Awards, the Turner Upfront, and the CMA Music Awards.

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