* Chapter 1: The Architecture of Threads * Chapter 2: The Perils of Multithreaded Programming * Chapter 3: The Mutex and Lock Management * Chapter 4: Condition Variables and Counting Semaphores * Chapter 5: Timers, Alarms, and Swing Thread Safety * Chapter 6: Observers and Multicasters * Chapter 7: Singletons, Critical Sections, and Reader/Writer Locks * Chapter 8: Threads in an Object-Oriented World * Chapter 9: Object-Oriented Threading Architectures * Chapter 10: If I Were King: Fixing Java's Threading Problems * Index
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Allen Holub is a design consultant, programmer, educator, and author specializing in object-oriented design, Java, C++, and systems programming. He is a contributing editor for JavaWorld, and a popular columnist appearing in many computer magazines, including Dr. Dobb's Journal and Microsoft Systems Journal.
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