The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory.- Modeling Personalized Learning Styles in a Web-Based Learning System.- An Emotional Agent in Virtual Learning Environment.- Lunar Surface Collaborative Browsing System for Science Museum Exhibitions.- Towards a Structural Model for Intention to Play a Digital Educational Game.- Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages.- Woodment: Web-Based Collaborative Multiplayer Serious Game.- Learning with Virtual Reality: Its Effects on Students with Different Learning Styles.- Automatic Motion Generation Based on Path Editing from Motion Capture Data.- Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama.- Synchronizable Objects in Distributed Multimedia Applications.- Anisotropic Cloth Modeling for Material Fabric.- A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills.- An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform.- Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU.- Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment.- Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game.- Sketch-Based 3D Face Modeling for Virtual Character.- A Framework for Virtual Hand Haptic Interaction.- Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity.- A Real-Time Interactive System for Facial Makeup of Peking Opera.- Design of Educational Game: A Literature Review.
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