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Transmedial Worlds in Everyday Life
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Table of Contents

1. Introduction 2. Foundations of transmedial worlds 3. Methods: studying engagement with transmedial worlds 4. Appropriations 5. Connections 6. Evaluations 7. Lifetimes 8. Concluding remarks

About the Author

Susana Tosca is an Associate Professor at the Department of Communication and Humanities at Roskilde University, Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media. She has published widely on the areas of hypertext, digital literature, computer games and transmediality. She is also the author of the books Understanding Videogames and Literatura Digital.Lisbeth Klastrup is an Associate Professor at the Digital Design Department at the IT University at Copenhagen, Denmark. For 20 years, she has researched the interplay between aesthetics, media formats and social interaction. She has published widely within the areas of virtual worlds, transmedial worlds, social media and digital culture. She is the author of the book Sociale Netvaerksmedier, and co-editor of the International Handbook of Internet Research (1st and 2nd edition).

Reviews

Since the mid-2000s, Lisbeth Klastrup and Susana Tosca have established themselves as pioneers of virtual and transmedial world scholarship. In this new book, the authors draw on their impressive theoretical knowledge and empirical research to approach transmedial worlds from a hitherto neglected perspective.-- Marie Laure Ryan, author of Narrative as Virtual Reality II: Revisiting Immersion and Interactivity in Literature and Electronic Media


"Since the mid-2000s, Lisbeth Klastrup and Susana Tosca have established themselves as pioneers of virtual and transmedial world scholarship. In this new book, the authors draw on their impressive theoretical knowledge and empirical research to approach transmedial worlds from a hitherto neglected perspective." -- Marie Laure Ryan, author of Narrative as Virtual Reality II: Revisiting Immersion and Interactivity in Literature and Electronic Media

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