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UML 2 for Dummies
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Table of Contents

Introduction 1

Part I: UML and System Development 7

Chapter 1: What’s UML About, Alfie? 9

Chapter 2: Following Best Practices 19

Part II: The Basics of Object Modeling 37

Chapter 3: Objects and Classes 39

Chapter 4: Relating Objects That Work Together 61

Chapter 5: Including the Parts with the Whole 83

Chapter 6: Reusing Superclasses: Generalization and Inheritance 93

Chapter 7: Organizing UML Class Diagrams and Packages 111

Part III: The Basics of Use-Case Modeling 129

Chapter 8: Introducing Use-Case Diagrams 131

Chapter 9: Defining the Inside of a Use Case 147

Chapter 10: Relating Use Cases to Each Other 161

Part IV: The Basics of Functional Modeling 175

Chapter 11: Introducing Functional Modeling 177

Chapter 12: Capturing Scenarios with Sequence Diagrams 189

Chapter 13: Specifying Workflows with Activity Diagrams 213

Chapter 14: Capturing How Objects Collaborate 227

Chapter 15: Capturing the Patterns of Behavior 247

Part V: Dynamic Modeling 259

Chapter 16: Defining the Object’s Lives with States 261

Chapter 17: Interrupting the States by Hosting Events 277

Chapter 18: Avoiding States of Confusion 293

Part VI: Modeling the System’s Architecture 313

Chapter 19: Deploying the System’s Components 315

Chapter 20: Breaking the System into Packages/Subsystems 339

Part VII: The Part of Tens 359

Chapter 21: Ten Common Modeling Mistakes 361

Chapter 22: Ten Useful UML Web Sites 371

Chapter 23: Ten Useful UML Modeling Tools 377

Chapter 24: Ten Diagrams for Quick Development 383

Index 393

About the Author

Michael Jesse Chonoles ia an established system developer, educator, author, and consultant. Michael has done just about everything that you can do in software and system development—business, requirements, and software analysis; software, system, and architectural design; coding in many languages; testing and quality control—right through marketing, packing, and shrinkwrapping the software. He is former Chief of Methodology at the Advanced Concepts Center (ACC) and has an MSE in Systems Engineering from the University of Pennsylvania and BSs in Math and Physics from MIT. 

James A. Schardt is Advanced Concepts Center’s Chief Technologist. He provides 24 years of experience and a firm grounding in object oriented development, data warehousing, and distributed systems. He teaches and mentors Fortune 50 companies in the U.S. and abroad. His many years of practice in object-oriented systems, database design, change management, business engineering, instructional design, and team facilitation bring a wealth of experience to his assignments. 

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