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Sometime in the future, big business controls education. Shopping malls have been converted to high-surveillance schools, and students are "players," participating in a combination of learning and entertainment in a multimedia experience called the Game, while sponsors look for new trends and exploitative opportunities. Katey, aka Kid, chafes at the whole process, but plays along to pursue her dream of making music. When a group calling itself the Unidentified pulls off a daring prank challenging people to think for themselves, Kid's curiosity leads her further down the path of disobedience and resistance. In an ironic twist, Kid's attempt at self-expression brings her to the attention of sponsors, who offer her everything she's wanted. But is it success, or is it selling out? The more she learns about the Unidentified, the less certain she is of her goals and the more determined she is to shake things up. An all-too-logical extrapolation of today's trends, this story of conformity, rebellion, and seeking one's identity is evocative of Scott Westerfeld and Cory Doctorow, injecting a dystopian setting with an optimistic, antiestablishment undercurrent. Ages 12-up. (Oct.) (c) Copyright PWxyz, LLC. All rights reserved.
Gr 7 Up-In Kid's near-future America, high school has been replaced by the Game where students compete to be the coolest in repurposed malls, hoping to become branded by corporate sponsorship. Kid never expected to be branded, but when she is, she becomes intrigued by the Unidentified, an anti-corporate faction of teens. (c) Copyright 2011. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
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