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Unreal Engine 4 for Design Visualization
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Table of Contents

  • Chapter 1 Getting Started with Unreal Engine 4
  • Chapter 2 Working with UE4
  • Chapter 3 Content Pipeline
  • Chapter 4 Lighting and Rendering
  • Chapter 5 Materials
  • Chapter 6 Blueprints
  • Chapter 7 Setting Up the Project
  • Chapter 8 Populating the World
  • Chapter 9 Making it Interactive with Blueprints
  • Chapter 10 Packaging and Distribution
  • Chapter 11 Project Setup
  • Chapter 12 Data Pipeline
  • Chapter 13 Populating the Scene
  • Chapter 14 Architectural Lighting
  • Chapter 15 Architectural Materials
  • Chapter 16 Creating Cinematics with Sequencer
  • Chapter 17 Preparing the Level for Interactivity
  • Chapter 18 Intermediate Blueprints: UMG Interaction
  • Chapter 19 Advanced Blueprints: Material Switcher
  • Chapter 20 Final Thoughts

About the Author

Tom Shannon is a UE4 expert/addict and technical artist with more than a decade of professional experience developing video games and visualizations using Unreal Engine. He is passionate about gaming and game technology as well as visualization and its importance and impact on the real world. He spends his days balancing between building the world alongside architects, engineers, and designers, and then destroying it with giant robots alongside programmers, animators, and effects artists.

Tom lives in Colorado with his beautiful and inspiring wife Serine and his amazing and humbling kids Emma and Dexter. You can find his website at www.TomShannon3D.com.

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