Katax Emperore was born in January 1974. Since his childhood days,
he has loved board games, science magazines, comic books, and
graffiti painting. Katax was introduced to the IT world when he got
his first game platform, Fire Attack from the Game & Watch series
by Nintendo, back in the 80's. While spending hours on it, he
became curious about the process of creating games.
As a teenager, Katax owned Amiga 500 by Commodore on which he
played hundreds of games. However, one stuck with him: Shadow of
the Beast by Psygnosis. He was enamored by the quality of the
graphics, music, and FX sounds involved in the game. Katax realized
that he would like to learn to create such games, and this was the
first step. Today, he can design and develop any game on various
web pages and platforms alike.
The Amiga platform created a high-quality gaming experience
supported by an advanced hardware architecture that was way ahead
of its time. It was a high-profile computer with real stereo sound
supported by the advanced Direct Memory Access technology for
multiprocessing. On this platform, Katax learned many aspects of
programming, multitasking, DMA, interactive applications, IO port
mappings, graphic design, and 3D. When Microsoft introduced Windows
98, he got serious about programming, 3D, and graphic design, which
led him to base his education, and later his career, in the IT
industry.
Around this time, Katax experienced a live performance of a digital
visual art improvisation over music known as a VJ performance. He
was influenced by Jimi Hendrix, and he adopted his style of
improvising each track on a live stage. His style involves
visualizing forms, colors, and brightness of images and videos by
playing live visual transitions over each pixel on the screen.
Katax believes that it's necessary for each game designer/developer
to be a part of some art movement or activity because it helps you
in your career, both technically and spiritually.
Katax' favorite bands/artists include Klaus Schulze, Tangerine
Dream, Hawkwind, and Jimi Hendrix. Devin Sherry is originally from
Levittown, Long Island in the state of New York, USA. He studied
game development and game design at the University of Advancing
Technology where he obtained a bachelor's degree of arts in game
design in 2012.
During his time in college, Devin worked as a game and level
designer with a group of students called Autonomous Games on a
real-time, strategy style, third-person shooter game called The
Afflicted using Unreal Engine 3/UDK. It was presented at the Game
Developers Conference (GDC) in 2013 in the the GDC Play
showcase.
Currently, Devin works as an independent game developer located in
Tempe, Arizona, where he works on personal and contracted projects.
His achievements include the title Radial Impact, which can be
found in the Community Contributions section of the Learn tab of
Unreal Engine 4's Launcher. You can follow Devin's work on his
YouTube channel, Devin Level Design, where he educates viewers on
game development within Unreal Engine 3, UDK, and Unreal Engine 4.
![]() |
Ask a Question About this Product More... |
![]() |