Table of Contents
_PR35S_5T4RT!: The Mechanisms of Art Modding
ER40R 1: A (Scroll) Down Memory Lane: Non-Play and the Vitality of
8-bit Engines in Cory Arcangel’s Super Mario Bros. Mods
ER40R 2: Slaying Machines: Embodied Mimesis in ArsDoom
ER40R 3: “Perspective Engines” and the Strangeness of 3D Space in
JODI’s Untitled Game
ER40R 4: Generative Mods and the Violence of Sensation
ER40R 5: Random Planets and Alien (Dis)orientations in WE BUILD
WORLDS
1N5ER7_C0IN T0 C0N71NU3: Intractable Spaces
Bibliography
Index
An archaeology of the video game engine examined through the lens of art modding (alterations to video games by players or fans).
Eddie Lohmeyer is Assistant Professor of Digital Media in the Department of Games and Interactive Media at the University of Central Florida, USA. His research explores aesthetic and technical developments within histories of digital media, with a particular emphasis on video games and their relationship to traditions of the avant-garde. Additionally, his art considers embodied experience through processes of play and defamiliarization.
Unstable Aesthetics provides a thorough and scholarly examination
of current and historical video game art modding with a keen
understanding of the poetics of the genre generated through both
materiality and audience engagement. Abstraction is at the core of
Lohmeyer's investigations - pulsing, perceptual spaces made to
produce bodily affect.
*Gabrielle Jennings, Associate Professor, Graduate Art, ArtCenter
College of Design, US*
From Mario Clouds and Ars Doom to Velvet Strike and San Andreas
Streaming Deer Cam, Eddie Lohmeyer’s Unstable Aesthetics offers a
new perspective—or rather, a glitchy anamorphic angle—on the
concept of game art through a deeply material analysis of both
videogame technology and the experience of playing games in
galleries, museums, biennials, and festivals. Moving deftly between
PRG ROMs and BSP trees on one hand and media theory and
object-oriented feminism on the other, Lohmeyer shows exactly how
artists’ mods not only expose and expand the capacities of game
engines, but also change the ways we play.
*Patrick LeMieux, Assistant Professor of Cinema and Digital Media,
University of California, Davis, USA*
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