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Writing mental ray (R) Shaders


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Table of Contents

Introduction - Structure: The structure of the scene - The structure of a shader - Shaders in the scene - Color: A single color - Color from orientation - Color from position - The transparency of a surface - Color from functions - The color of edges - Light: Lights - Light on a surface - Shadows - Reflection - Refraction - Light from other surfaces - Shape: Modifying surface geometry - Modifying surface orientation - Creating geometric objects - Space: Environment - Atmosphere - Volume - Image: Changing the lens - Rendering image components - Modifying the final image - Appendices: Rendered images - Shader source code - Index.

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