China: The Middle KingdomDecision Games An exciting board game that covers the full scope of Chinese history, from its beginnings as a collection of warring feudal states, to the current cold war between China and Taiwan. In this epic game,four players each control several countries simultaneously, with each country having their own objectives and situations, earning points for reachingvarious objectives, such as conquering certain provinces. The winner is the player who scores the most points at the end of the game.This is a breathtaking game, unfolding on an illustrated mapof China and over 400 separate army pieces, covering over 40 separate countries and peoples, all ofthe major dynasties of Chinese history, the arrival of the European powers, both World Wars and theinvasion of the Japanese, right up to the presentday situation, with the Communists in Mainland China and the Nationalists in Taiwan. The game occurs over 24 turns, each about 100 years long, starting from 403 BC, during the "Warring States" periodas China begins to rise from its feudal age.Battles between armies can be dramatically affected by the presence of mountains, emperors, heroes,new inventions, and even the Great Wall. Rebellions, barbarian invasions, and uprisings may spring up from anywhere, and signal the end of a dynasty and the birth of a new dynasty. Diplomacy is as important as military strength, as each player continually must defend against multiple enemies on multiple fronts. Each country must continuously balance growth and conquest against defence from neighbouring countries or internal rebellions.The order of play is determined by the order of the countries, not by the order of the players. Growth ofeach country is generally determined by the amount of territory it has the plains of China allow faster growth than mountainous provinces such as Tibet or Inner Mongolia, but are much more difficultto defend. In addition, each country is given a power factor, which determines its ability to fightoff rebellions, as well as the number of points that it's worth when conquered.